MatchEntity
MatchEntity =
Entity&object
A match’s entity, as findMatch and requireMatch hand it: what a
call that acts on one match takes, such as endMatch, so a player or a
team passed there fails to typecheck. As Unreal’s AGameStateBase
holds one match’s state.
Type Declaration
Section titled “Type Declaration”| Name | Type |
|---|---|
[matchEntity] |
true |