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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

MatchEntity

MatchEntity = Entity & object

A match’s entity, as findMatch and requireMatch hand it: what a call that acts on one match takes, such as endMatch, so a player or a team passed there fails to typecheck. As Unreal’s AGameStateBase holds one match’s state.

Name Type
[matchEntity] true