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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

MatchJoinRefusal

Why a join was refused, which the join command’s result and joinMatch carry. Each changes nothing.

AlreadyInMatch: "already-in-match"

The player already holds a slot in a match.


Closed: "closed"

The match is closed: setMatchOpen(step, match, false).


GameRule: "game-rule"

The game’s canJoin said no.


NoMatch: "no-match"

The entity named is no match, the queue fills no match, or the match has no queue.


NotPartyLeader: "not-party-leader"

The player is in a party and not its leader, who joins for it.


PartyMemberBusy: "party-member-busy"

A member of the player’s party holds a slot in a match: a party never splits across two.


PartyTooLarge: "party-too-large"

The player’s party is larger than a side, the match, or the queue’s maxPartySize.


QueueFull: "queue-full"

The queue holds its maxQueued already.