MatchJoinRefusal
Why a join was refused, which the join command’s result and
joinMatch carry. Each changes nothing.
Enumeration Members
Section titled “Enumeration Members”AlreadyInMatch
Section titled “AlreadyInMatch”AlreadyInMatch:
"already-in-match"
The player already holds a slot in a match.
Closed
Section titled “Closed”Closed:
"closed"
The match is closed: setMatchOpen(step, match, false).
GameRule
Section titled “GameRule”GameRule:
"game-rule"
The game’s canJoin said no.
NoMatch
Section titled “NoMatch”NoMatch:
"no-match"
The entity named is no match, the queue fills no match, or the match has no queue.
NotPartyLeader
Section titled “NotPartyLeader”NotPartyLeader:
"not-party-leader"
The player is in a party and not its leader, who joins for it.
PartyMemberBusy
Section titled “PartyMemberBusy”PartyMemberBusy:
"party-member-busy"
A member of the player’s party holds a slot in a match: a party never splits across two.
PartyTooLarge
Section titled “PartyTooLarge”PartyTooLarge:
"party-too-large"
The player’s party is larger than a side, the match, or
the queue’s maxPartySize.
QueueFull
Section titled “QueueFull”QueueFull:
"queue-full"
The queue holds its maxQueued already.