MatchQueuedBaseProps
What a queued match takes beside its sides.
Properties
Section titled “Properties”| Property | Type | Default value | Description |
|---|---|---|---|
emptyTeam? |
"continue" | "forfeit" | MatchEmptyTeam |
MatchEmptyTeam.Forfeit |
What it does when a side empties while it plays. |
forfeit? |
"off" | "unanimous" | "majority" | MatchForfeit |
MatchForfeit.Unanimous |
How a side forfeits by vote. |
idleSeconds? |
number |
60 |
Seconds a member or a player in its line may do nothing before the player leaves, idle; 0 for none. |
lateJoin? |
"play" | "wait" | MatchLateJoin |
MatchLateJoin.Wait |
What a join does while it plays. |
minPlayers? |
number |
every slot |
Connected members it needs to count down. |
queue |
true | MatchQueue |
undefined |
true for a line of its own, or a queue several matches share. Several queued matches run in one scene. |
readyCheck? |
boolean |
false |
Whether each member confirms with sendMatchReady before the countdown, as Valorant’s accept. |
rejoinSeconds? |
number |
the room's hold |
Seconds from a member’s drop the member’s slot is kept, by the member’s account past the room’s hold, for the member to take back as they join again. |
resultSeconds? |
number |
8 |
Seconds it shows its results before it resets. |
rotation? |
"all-leave" | "all-stay" | "winners-stay" | MatchRotation |
MatchRotation.AllLeave |
Who stays as it resets. |
spectators? |
MatchSpectatorOptions |
up to 16, any player, following any member, no free camera |
Whether and how players outside it watch: with sendMatchSpectate, a subscription to its screen, its chat and its camera, not a place. |