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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

MatchQueuedBaseProps

What a queued match takes beside its sides.

Property Type Default value Description
emptyTeam? "continue" | "forfeit" | MatchEmptyTeam MatchEmptyTeam.Forfeit What it does when a side empties while it plays.
forfeit? "off" | "unanimous" | "majority" | MatchForfeit MatchForfeit.Unanimous How a side forfeits by vote.
idleSeconds? number 60 Seconds a member or a player in its line may do nothing before the player leaves, idle; 0 for none.
lateJoin? "play" | "wait" | MatchLateJoin MatchLateJoin.Wait What a join does while it plays.
minPlayers? number every slot Connected members it needs to count down.
queue true | MatchQueue undefined true for a line of its own, or a queue several matches share. Several queued matches run in one scene.
readyCheck? boolean false Whether each member confirms with sendMatchReady before the countdown, as Valorant’s accept.
rejoinSeconds? number the room's hold Seconds from a member’s drop the member’s slot is kept, by the member’s account past the room’s hold, for the member to take back as they join again.
resultSeconds? number 8 Seconds it shows its results before it resets.
rotation? "all-leave" | "all-stay" | "winners-stay" | MatchRotation MatchRotation.AllLeave Who stays as it resets.
spectators? MatchSpectatorOptions up to 16, any player, following any member, no free camera Whether and how players outside it watch: with sendMatchSpectate, a subscription to its screen, its chat and its camera, not a place.