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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

ConversationTrait

const ConversationTrait: Trait<{ choices: () => ConversationChoice[]; ends: boolean; entered: number; line: string; node: string; npc: string; speaker: string; title: string; }>

The conversation a player holds with one NPC, on her character: what the panel shows, with its values filled in and its hidden choices left out. A player holds one at a time. The conversation system writes it each node, and a room streams it to her alone, as it does her bag.