GaveUpEvent
constGaveUpEvent:EventHandle<GiveUp,Reliable,Entity>
On an NPC each time its walk gives up on a point: the point’s place in
the route, from 0, and why. The routine is sent NpcEvent.Stuck as it
gives up.
constGaveUpEvent:EventHandle<GiveUp,Reliable,Entity>
On an NPC each time its walk gives up on a point: the point’s place in
the route, from 0, and why. The routine is sent NpcEvent.Stuck as it
gives up.