NpcEvent
What happens to an NPC that a routine answers with on.
Enumeration Members
Section titled “Enumeration Members”Approached
Section titled “Approached”Approached:
"APPROACHED"
A player’s character came within its Interact radius.
Interacted
Section titled “Interacted”Interacted:
"INTERACTED"
A player pressed its Interact prompt.
Stuck:
"STUCK"
A walk gave up on a point: the leg outlasted its timeout, or the navmesh has no route there. Unanswered, the walk goes on to the next point.