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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

ParticleSpawner

What useParticles returns.

Property Type Description
follow (effect, parent, color?) => ParticleHandle Plays effect under parent, in its local space, until the handle stops it, every particle starting in color where one is given. Emitter does this for a view; a view holding a plain object calls it. Headless, and with no Particles mounted, the handle plays nothing.
spawn (effect, burst) => void Plays effect once. It draws nothing headless, and nothing while no Particles is mounted in the scene.