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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

CollisionEntered

What CollisionEnteredEvent carries.

Property Type Description
colliderIndex number This entity’s collider that touched first, by its place in its collider list.
entityKey string This entity’s stable key.
impulse number The solver’s contact impulse between the two in the step they first touched, in newton-seconds: what a pinball bumper scores by.
normal Vector3 The contact’s normal, in world space, from this entity to the other.
other Entity | null The entity it touched; null once that entity is destroyed.
otherColliderIndex number The other entity’s collider that touched first.
otherKey string The other entity’s stable key, which outlives it, as the stream and the dump name it.
point Vector3 Where they first touched, in world space.
relativeVelocity Vector3 The other’s velocity at the point less this one’s, in metres a second, before the step’s solve: a box dropped at 5 m/s reads about 5 m/s, not what is left after it lands.