Skip to content
Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

CollisionLayerHandle

One collision layer a plugin declared, karts.collisionLayers.ball: what a body’s collisionLayer stands in and its collisionMask lists. Named plugin.key, as every handle is; two plugins share a layer by importing one handle.

Property Modifier Type
[layerBrand]? readonly true
name readonly string