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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

FellOutOfWorldEvent

const FellOutOfWorldEvent: EventHandle<{ height: number; }, Reliable, Entity>

On a dynamic body the step it fell below the scene’s destroyBelowHeight, as Roblox’s FallenPartsDestroyHeight destroys a part, with height, where its centre stood: the next physics step destroys the entity unless a system has put its body back above the height by then, so a ball game respawns its ball here rather than losing it.