Skip to content
Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

JointBrokenEvent

const JointBrokenEvent: EventHandle<JointBroken, Reliable, Entity>

On a joint’s entity the step the solver’s reaction passed its breakForce or breakTorque, as Unity’s OnJointBreak, naming both bodies, since the joint is gone from that step and its entity is destroyed the next tick.