MoveCharacterOptions
What moveCharacter takes.
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
impulse? |
Vector3Like |
Metres a second added at once: its upward part to her rising speed and its sideways part to her externalVelocity, for a bounce pad, a wall jump or a ground pound. |
jump? |
boolean |
Launches her now, to the controller’s jumpHeight, on the floor or not: when a jump is allowed is the movement’s to decide. |
overrides? |
Partial<Omit<{ floorSnapDistance: number; gravity: boolean; gravityScale: number; groundFriction: number; height: number; jumpHeight: number; maxSlopeRadians: number; platformOnLeave: PlatformOnLeave; pushes: CollisionMask | null; stepHeight: number; turnWithPlatform: boolean; }, "pushes">> |
Controller settings for this call alone. |
rotation? |
QuaternionLike |
Her rotation after the move; left out, unchanged. |
velocity |
Vector3Like |
Metres a second along the ground. Its y is read only while the controller’s gravity is off, for a glide, a ladder or a swim: with gravity on, the controller owns her vertical speed. |