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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

MoveCharacterResult

What one moveCharacter call did: read-only scratch the character owns, overwritten by her next call, so read what you need before it. What carries to the next tick is in CharacterTrait and VelocityTrait.

Property Type Description
displacement Vector3 Metres she moved this tick.
floorNormal Vector3 -
hits MoverHit[] What the move met, at most six.
isGrounded boolean Whether the move ended on a floor within her steepest slope.
isHeadBlocked boolean Whether a lowered height could not stand back up yet.
isOnCeiling boolean -
isOnWall boolean -
realVelocity Vector3 The displacement over the tick, as Godot’s get_real_velocity.
standingOn Entity | null The entity under her: a lift, a conveyor, another character; null over a terrain or with no floor.
wallNormal Vector3 -
wasLanded boolean True on the move that touched down.