Skip to content
Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

MoverRefusal

Why a mover call refused, in a deployed world, where a development world throws with the same reason and its fix. These are the rules no type can hold, since a body’s kind and a character’s mark are data on the entity.

CharacterMover: "character-mover"

moveAndSlide handed a character, which moveCharacter moves.


DynamicMover: "dynamic-mover"

A mover handed a dynamic body, which forces move.


NotKinematic: "not-kinematic"

moveAndSlide handed an entity with no kinematic body.


OutsidePass: "outside-pass"

An entity a page’s step or a re-run did not hand out in this pass: a PredictedEntity kept past its step.


SecondMove: "second-move"

A second moveCharacter of one character in one pass.


VerticalVelocity: "vertical-velocity"

A velocity.y given to moveCharacter while the controller owns her vertical speed.