MoverRefusal
Why a mover call refused, in a deployed world, where a development world throws with the same reason and its fix. These are the rules no type can hold, since a body’s kind and a character’s mark are data on the entity.
Enumeration Members
Section titled “Enumeration Members”CharacterMover
Section titled “CharacterMover”CharacterMover:
"character-mover"
moveAndSlide handed a character, which moveCharacter moves.
DynamicMover
Section titled “DynamicMover”DynamicMover:
"dynamic-mover"
A mover handed a dynamic body, which forces move.
NotKinematic
Section titled “NotKinematic”NotKinematic:
"not-kinematic"
moveAndSlide handed an entity with no kinematic body.
OutsidePass
Section titled “OutsidePass”OutsidePass:
"outside-pass"
An entity a page’s step or a re-run did not hand out in this pass:
a PredictedEntity kept past its step.
SecondMove
Section titled “SecondMove”SecondMove:
"second-move"
A second moveCharacter of one character in one pass.
VerticalVelocity
Section titled “VerticalVelocity”VerticalVelocity:
"vertical-velocity"
A velocity.y given to moveCharacter while the controller owns
her vertical speed.