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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

orderBasesFirst

orderBasesFirst(entities): void

Orders entities in place so each walker standing on another in the list comes after it, and otherwise keeps their order: a movement that moves several walkers in turn then moves a base before its rider, whose move meets the base where it stands and is carried by it. A rider whose base is not in the list, or two standing on each other, come last. As Unreal ticks a movement base before what stands on it. The predicted pass, updateEachPredicted, already orders its entities this way.

Parameter Type
entities Entity[]

void