The height in metres below which a dynamic body is destroyed, as Roblox’s FallenPartsDestroyHeight: the step emits FellOutOfWorldEvent on it first, and destroys it the next step unless it stands above the height again. null keeps every body.
gravity?
readonly [number, number, number]
[0, -9.8, 0]
The pull on every dynamic body, in metres a second squared, as a vector, so a game pulls sideways or not at all. A character falls along its y component alone.
solverIterations?
number
4, Rapier’s
The solver’s passes within one 1/60 s tick, Rapier’s numSolverIterations under Unity’s name: more steady a tall stack or a long chain, at a cost on every step.