RigidBodyType
How a body moves: Rapier’s name for the set, with one kinematic kind,
moved by pose, where Rapier’s RigidBodyType splits it into
KinematicPositionBased and KinematicVelocityBased: a game moves a
kinematic body by its pose, and one way is enough.
Enumeration Members
Section titled “Enumeration Members”Dynamic
Section titled “Dynamic”Dynamic:
"dynamic"
The solver’s to move: gravity, contacts, pushes.
Fixed:
"fixed"
Never moves: a wall, a goal, the terrain.
Kinematic
Section titled “Kinematic”Kinematic:
"kinematic"
Moves where its pose is set, and pushes what it meets with the velocity of that move: a door, a lift, a kart.