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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

RigidBodyType

How a body moves: Rapier’s name for the set, with one kinematic kind, moved by pose, where Rapier’s RigidBodyType splits it into KinematicPositionBased and KinematicVelocityBased: a game moves a kinematic body by its pose, and one way is enough.

Dynamic: "dynamic"

The solver’s to move: gravity, contacts, pushes.


Fixed: "fixed"

Never moves: a wall, a goal, the terrain.


Kinematic: "kinematic"

Moves where its pose is set, and pushes what it meets with the velocity of that move: a door, a lift, a kart.