Whether it keeps its velocity, as Unity, Godot and Roblox keep a body’s velocity when a script sets its position, so a portal keeps her speed. False stops it, as a respawn wants.
position?
Vector3Like
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Where it goes: a character’s feet, a body’s origin. Left out, it stays.
rotation?
QuaternionLike
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The way it faces once there; left out, it keeps its facing.