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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

TriggerEnteredEvent

const TriggerEnteredEvent: EventHandle<TriggerEntered, Reliable, Entity>

On a trigger the step an entity first overlaps any of its colliders, or a track trigger as a mover enters while none stood in it: Unity’s OnTriggerEnter, Godot’s body_entered. Every page that holds the trigger hears it.