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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

addSpeedModifier

addSpeedModifier(step, character, speedModifier): void

Multiplies character’s top speed by 1 + more under key, for seconds or until removed: the steer runs her at her MovementTrait.speed times every modifier she holds, different keys multiplying and a key added again replacing its last values, never below none and no faster than her moveSpeed stat’s maximum. A sprint, a crouch or an aim’s slow her own press starts. Call it from a predicted system, before characters.systems.movement to change this step’s speed, or after it to change the next step’s. An effect the room starts, such as a monster’s slow, goes on her moveSpeed stat instead, as slowCharacter puts it there. As Unreal’s MaxWalkSpeed read through GetMaxSpeed and Roblox’s WalkSpeed, with a key per writer so two plugins compose.

Parameter Type
step PredictedStep
character Entity
speedModifier SpeedModifier

void