freeCharacter
freeCharacter(
world,walker?):boolean
Gets a walker out of whatever she stands inside, as a player who is
stuck asks: stands her on the ground at the nearest spot within ten
metres where her capsule overlaps nothing, as Unreal’s
FindTeleportSpot does. Answers whether she now stands clear; one
already clear, or with nowhere clear in reach, stays where she is. The
walker is this side’s player’s character unless one is named.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World |
walker |
Entity | undefined |
Returns
Section titled “Returns”boolean