readPush
readPush(
character):PushRead|null
The push pushCharacter holds character under, or null where none
holds her: the velocity it holds and its seconds left. The record is the
engine’s own, written again by the next call: copy what you keep. A
movement reads it to hold her velocity, with no ramp and no turn, for
the push’s length; the controller holds her there whatever velocity it
is asked for. A read: a push starts only through pushCharacter, which
keeps its priority rule. As Unreal’s root-motion sources, readable on
the movement component.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
character |
Entity |
Returns
Section titled “Returns”PushRead | null