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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

readPush

readPush(character): PushRead | null

The push pushCharacter holds character under, or null where none holds her: the velocity it holds and its seconds left. The record is the engine’s own, written again by the next call: copy what you keep. A movement reads it to hold her velocity, with no ramp and no turn, for the push’s length; the controller holds her there whatever velocity it is asked for. A read: a push starts only through pushCharacter, which keeps its priority rule. As Unreal’s root-motion sources, readable on the movement component.

Parameter Type
character Entity

PushRead | null