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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

respawnCharacter

respawnCharacter(step, character, respawnCharacterOptions?): void

Stands a downed character again: the same entity, at full health, off the ground, its held clip, such as its death, stopped, at position at rest where given and where it fell otherwise, then each plugin’s onCharacterRespawn where a player controls it. A character that is not down is left as it is. What characters.systems.respawn calls once her wait is spent; a game that respawns its own way, such as at a checkpoint it chose, calls it from its own system. As Unreal’s RestartPlayer, but on the entity she has, where Roblox’s LoadCharacter makes a new one.

Parameter Type
step AuthoritativeStep
character Entity
respawnCharacterOptions RespawnCharacterOptions

void