VrmBody
A VRM avatar the player wears: its file, scale, turn and arm spread.
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
armColliders? |
ArmColliders |
Left out by a body with no cloth to hold off its arms. |
armSpread |
ArmSpread |
- |
model |
string |
- |
name? |
string |
The name the Map palette counts a body handed over whole under; left out, it is named for its file, which a production build hashes. |
rotateY? |
number |
Radians about y on top of the turn that brings the body’s front forward; none by default. |
scale |
number |
- |
springColliderBones? |
readonly VRMHumanBoneName[] |
The bones whose collider groups the file’s spring chains keep; each chain drops its groups on any other bone. Left out, every chain keeps the file’s list. |