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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

WalkRefusal

Why walkTo sent no one, or findPath found no route. A refused walk changes nothing: the character keeps the path it had.

DestinationOffMesh: "destination-off-mesh"

The point is too far off the walkable ground for the mesh to snap it onto a polygon, such as a click into the sky.


NoCharacter: "no-character"

None was named, and the world has no player’s character to send.


NoMovement: "no-movement"

The game’s plugins omit the movement that walks a character along a path, characters.systems.movement.


NoNavMesh: "no-navmesh"

The world has no navmesh: it mounts no <World>, whose ground every navmesh is baked from, or the bake has not finished.


NoRoute: "no-route"

Both ends snapped and the search failed.


NotWalker: "not-walker"

The entity named walks no path: it is gone, or was spawned without spawnNpcBody, so it has no PathTrait to follow.


StartOffMesh: "start-off-mesh"

The character stands too far off the walkable ground for the mesh to snap her onto a polygon.