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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

SpawnCharacterOptions

What spawnCharacter takes.

Property Type Default value Description
facing? number undefined Radians about y she faces, over her saved facing: the scene’s <CharacterSpawn>’s where left out.
key? string "main" The saved-entity key her save keeps this character under: one per character a player switches between.
position? Vector3 undefined Where she spawns, over her saved place: her seat’s spawn point where left out, or the saved place her save keeps under her key.
props? CharacterSpawnProps undefined Props laid over the scene’s <CharacterSpawn>’s, such as another model, other abilities or other health: a knight, a mage or a rogue from one scene. Each plugin’s onCharacterSpawn reads them, and in a game played alone the scene’s <CharacterSpawn> draws her by them; a room’s pages draw each character by her avatar.
restore? boolean true Whether her record under key restores onto it: false starts it fresh, as a roguelike’s new run does.