ViewTargetTrait
constViewTargetTrait:CoreTrait<{entity:Entity|null; }>
The entity a player’s camera follows, or null for the scene’s camera:
her character, her kart, a player she watches, a cutscene’s rig. Set by
setViewTarget and by a control with viewTarget: true as the tick
ends, and cleared at once when its entity is destroyed. Her own page
receives it; read it with readTrait(player, ViewTargetTrait) or
useViewTarget(). As Unreal’s view target.