angleInput
angleInput(
angleInputOptions?):AngleInputDeclaration
A direction about one axis the player holds, which rides every tick’s
input: a camera’s heading or pitch, a twin-stick’s aim. Its value is
radians from 0 up to a full turn, which wraps, in 65,536 steps. It has
no keys: the page sets it with setInput, as a camera does. When her
input stops, as at a drop, it holds the last value the room took, so a
character keeps facing where she faced.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
angleInputOptions |
AngleInputOptions |