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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

behaviours

const behaviours: PluginFactory<[unknown], Plugin<FlatSystemHandles<object & object & object & object>, Readonly<Record<never, never>>, Readonly<Record<never, never>>, never, { interact: CommandDeclaration<{ target: EntityCommandField & object; }, "out-of-reach", undefined, true, false, false>; }, Readonly<Record<never, never>>>>

The behaviours: spin, bob, pickup, interact, trigger, health and chase, each its own system, and the Interact press.