CharacterInputDeclarations
CharacterInputDeclarations =
object
The five inputs a character steps on, as defineCharacterInputs makes
them and characters() lists them under inputs.
Properties
Section titled “Properties”heading
Section titled “heading”heading:
AngleInputDeclaration
The camera’s heading, which the move is read in.
jump:
ButtonInputDeclaration
The jump, an edge button on Space by default.
move:
VectorInputDeclaration
The move stick, on W, A, S and D and the arrows by default.
pitch:
AngleInputDeclaration
How far the camera looks above level: her aim while she strafes.
strafe
Section titled “strafe”strafe:
ButtonInputDeclaration
Whether she faces the heading, which the camera’s lock holds.