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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

CoreSystemHandle

CoreSystemHandle<Of, Predicted, RunsOn> = SystemHandle<Of, Predicted, RunsOn> & object

A system of the core’s, core.systems.move: a game anchors to one, and never omits or replaces it.

Name Type
core true
Type Parameter Default type
Of extends PhaseName PhaseName
Predicted extends boolean boolean
RunsOn extends RunContext RunContext