engineActions
constengineActions:object
The engine’s actions on the keyboard, each a handle useAction and
listenToAction take, with the keys it has where controls() moves
none. A key two of them share, as E is the free camera’s climb and the
interact, does both. The character walks and jumps on the inputs
characters() declares, whose keys characters({ keys }) moves.
Type Declaration
Section titled “Type Declaration”| Name | Type |
|---|---|
back |
PageActionHandle |
cameraLock |
PageActionHandle |
climbDown |
PageActionHandle |
climbUp |
PageActionHandle |
forward |
PageActionHandle |
interact |
PageActionHandle |
left |
PageActionHandle |
menu |
PageActionHandle |
performanceStats |
PageActionHandle |
pushToTalk |
PageActionHandle |
right |
PageActionHandle |