inventory
constinventory:PluginFactory<[unknown],Plugin<FlatSystemHandles<object&object&object&object>,Readonly<Record<never,never>>,Readonly<Record<never,never>>,never, {drop:CommandDeclaration<{count:NumberCommandField;slot:NumberCommandField; },never,undefined,true,false,false>;equip:CommandDeclaration<{slot:NumberCommandField; },never,undefined,true,false,false>;move:CommandDeclaration<{from:NumberCommandField;to:NumberCommandField; },never,undefined,true,false,false>;split:CommandDeclaration<{count:NumberCommandField;from:NumberCommandField;to:NumberCommandField; },never,undefined,true,false,false>;unequip:CommandDeclaration<{slot:OneOfCommandField<EquipmentSlot>; },never,undefined,true,false,false>;use:CommandDeclaration<{slot:NumberCommandField;target:EntityCommandField&object; },never,undefined,true,false,false>; },Readonly<Record<never,never>>>>
The inventory: the bag, what an entity wears, the uses asked of items, loot on the ground and the locks an item opens.