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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

inventory

const inventory: PluginFactory<[unknown], Plugin<FlatSystemHandles<object & object & object & object>, Readonly<Record<never, never>>, Readonly<Record<never, never>>, never, { drop: CommandDeclaration<{ count: NumberCommandField; slot: NumberCommandField; }, never, undefined, true, false, false>; equip: CommandDeclaration<{ slot: NumberCommandField; }, never, undefined, true, false, false>; move: CommandDeclaration<{ from: NumberCommandField; to: NumberCommandField; }, never, undefined, true, false, false>; split: CommandDeclaration<{ count: NumberCommandField; from: NumberCommandField; to: NumberCommandField; }, never, undefined, true, false, false>; unequip: CommandDeclaration<{ slot: OneOfCommandField<EquipmentSlot>; }, never, undefined, true, false, false>; use: CommandDeclaration<{ slot: NumberCommandField; target: EntityCommandField & object; }, never, undefined, true, false, false>; }, Readonly<Record<never, never>>>>

The inventory: the bag, what an entity wears, the uses asked of items, loot on the ground and the locks an item opens.