requirePlugin
requirePlugin(
world,name):void
Throws where world was made without the plugin name, naming what to
list: a call into a plugin that is off would otherwise do nothing the
step reads. A world that is gone, or one no composer made, as a test’s
bare koota world, is not checked. A plugin calls it first in each
function a game calls to change the plugin’s state, as startRound
does, and never from a system, which runs only where the plugin is
listed. A deployed room survives the throw, which costs it the call
alone.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World | undefined |
name |
string |
Returns
Section titled “Returns”void