rounds
constrounds:PluginFactory<[unknown],Plugin<FlatSystemHandles<object&object&object&object>,Readonly<Record<never,never>>,Readonly<Record<never,never>>,never, {restart:CommandDeclaration<{ },NotEnded|NoScene,undefined,false,false,false>;start:CommandDeclaration<{automatic:BooleanCommandField; },NotReady,undefined,false,false,false>; },Readonly<Record<never,never>>>>
The round: its score, its clock, and its win or loss. List it in a
game’s plugins beside machines(), then mount <Round> in a scene to
time one. Its handles are on the factory: rounds.systems.advance for
a system to run before or after, and rounds.commands for what a page
sends.