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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

vector2Input

vector2Input(vectorInputOptions?): VectorInputDeclaration

Two axes the player holds as one stick, which ride every tick’s input: a move, a ship’s thrust. Its value is { x, y }, at most 1 long, at rest { x: 0, y: 0 }, each component one of 255 values. With keys, each key pushes it one way, and two directions held at once make a diagonal 1 long; setInput sets any value, a touch stick’s. As Unity’s Vector2 action and Unreal’s 2D axis.

Parameter Type
vectorInputOptions VectorInputOptions

VectorInputDeclaration