AmbientOcclusion
AmbientOcclusion(
props):Element|null
Darkens where surfaces meet: under a tree, at the foot of a wall. It
draws at a quality level whose occlusion is on, which a game sets per
level on Game’s quality prop.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
props |
AmbientOcclusionProps |
Returns
Section titled “Returns”Element | null