PostProcessingProps
Properties
Section titled “Properties”| Property | Type | Default value | Description |
|---|---|---|---|
children? |
ReactNode |
undefined |
The passes, in the order they draw. Any postprocessing effect or pass goes here, the engine’s own or the library’s, a game’s own as <primitive object={effect} />. A child that is neither throws in development. None leaves tone mapping alone. |
multisampling? |
number |
undefined |
Samples per pixel. The stack draws off the canvas and loses its antialiasing, so this puts it back; 0 turns it off. Left out, the player’s quality level decides, and where the level draws at a pixel ratio of 2 or more, none. |
ref? |
Ref<EffectComposer> |
undefined |
- |
toneMapping? |
false | ToneMappingMode |
ToneMappingMode.ACES_FILMIC |
The curve that maps the frame’s light to the screen, applied after every child. ACES, the renderer’s own, unless changed; false for a child that tone maps itself. |