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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

PixelTextureSource

PixelTextureSource = Readonly<Pick<PaintedPixelTextureOptions, "width" | "height" | "paint">> | Readonly<Pick<PixelImageTextureOptions, "map" | "normalMap" | "emissiveMap">>

Where a pixel texture’s texels come from.