screenOverlayUserData
constscreenOverlayUserData:Readonly<{screenOverlay:true; }>
The userData that marks an object as a screen overlay: a quad a view draws in clip space over the whole frame, such as a hurt vignette, which belongs to the player’s view alone. A capture from another camera leaves it out, since it would cover the view it frames, unless asked to keep it. Unreal’s high-resolution screenshot leaves the HUD and its post-process overlays out the same way.