TextureVariation
How a pixel material varies a texture across a surface, so its repeat
never shows: Unreal’s texture bombing and Roblox’s MaterialPattern.
Enumeration Members
Section titled “Enumeration Members”Mirror
Section titled “Mirror”Mirror:
"mirror"
Each metre is mirrored left to right or not, never turned, so rows stay rows: planks, wood grain.
None:
"none"
The texture as painted: a coursed wall, a roof, a window.
TurnAndMirror
Section titled “TurnAndMirror”TurnAndMirror:
"turn-and-mirror"
Each metre takes one of the four quarter turns, mirrored or not, behind borders that wander a few texels: ground, grass, cobbles.