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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

TextureVariation

How a pixel material varies a texture across a surface, so its repeat never shows: Unreal’s texture bombing and Roblox’s MaterialPattern.

Mirror: "mirror"

Each metre is mirrored left to right or not, never turned, so rows stay rows: planks, wood grain.


None: "none"

The texture as painted: a coursed wall, a roof, a window.


TurnAndMirror: "turn-and-mirror"

Each metre takes one of the four quarter turns, mirrored or not, behind borders that wander a few texels: ground, grass, cobbles.