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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

ResourceBarProps

Property Type Default value Description
className? string undefined An override on the track, over size, such as w-full.
classNames? BarClassNames undefined An override per part, as Bar takes it.
color? string undefined A CSS colour in place of the resource’s own, for this bar alone.
entity Entity | null undefined Whose resource it draws: the player’s character, or a target.
label? string undefined The accessible name in place of the resource’s label, such as "Wolf health" on a target’s bar.
resource ResourceKey undefined The resource’s key, from defineResource, or healthResource.
showValue? boolean false Reads the value out beside the bar, 12 / 40.
size? "base" | "sm" | "lg" | "xl" | BarSize BarSize.Base How large it draws, such as BarSize.ExtraLarge for a boss’s bar, as Bar takes it.