failRound
failRound(
world,reason):void
Loses each round that has not ended, for reason: a crash, a fall, a
false start. useRound() and the game read the reason back. It scores
first, as finishRound does.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World |
reason |
string |
Returns
Section titled “Returns”void