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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

requestSave

requestSave(world): void

Asks the room for a checkpoint within 5 seconds: every player in the room is saved together at one tick, as every checkpoint saves them, so a trade the game made since the last one is in both saves or neither. Call it from the game’s server half, in a system or a message’s handler. Where no room runs the world, it does nothing.

Parameter Type
world World

void