requestSave
requestSave(
world):void
Asks the room for a checkpoint within 5 seconds: every player in the room is saved together at one tick, as every checkpoint saves them, so a trade the game made since the last one is in both saves or neither. Call it from the game’s server half, in a system or a message’s handler. Where no room runs the world, it does nothing.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World |
Returns
Section titled “Returns”void