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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

SaveRecord

A save as it is stored: game, then stores, kits and engine by name, and entities, each saved entity’s own record by its saved-entity key, in the same shape. Any other key is kept as it was read.

[key: string]: unknown

Property Type
engine? Readonly<Record<string, SaveEntry>>
entities? Readonly<Record<string, SaveRecord>>
game? SaveEntry
kits? Readonly<Record<string, SaveEntry>>
stores? Readonly<Record<string, SaveEntry>>