SaveSessionOptions
What createSaveSession takes.
Properties
Section titled “Properties”| Property | Type | Default value | Description |
|---|---|---|---|
account |
() => SaveAccount |
undefined |
Who is playing, read at each read and restore. |
onRefuse? |
(refused) => void |
undefined |
Called each time the session refuses the load: a record that does not load, or a restore that throws, at the load, onto her player or onto a saved entity later. The game stops on the load-failure screen. |
save? |
SaveConfig |
undefined |
The game’s own save, as defineSave made it. |
seed? |
() => number |
one drawn from the browser's random source |
The seed a new game’s random stream starts from, where the save includes random: a fixed one makes two runs draw alike, as a profile run needs. |