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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

EngineSettingKey

EngineSettingKey = "quality" | "renderScale" | "dynamicResolution" | `${QualityGroup}` | Extract<keyof PlayerSettings, "fieldOfView" | "grassSway" | "frameRateCap" | "fullscreenOnPlay" | "performanceStats" | "showPlayerNames" | "keepReplay" | "masterVolume" | "musicVolume" | "effectsVolume" | "interfaceVolume" | "voiceVolume" | "mouseSensitivity" | "invertLook" | "shiftLock" | "reducedMotion" | "cameraShake"> | "microphone" | "people" | "windowLayout"

An engine row a game can hide: the shared setting it writes, the game’s quality level, the render scale, dynamic resolution, a quality feature group such as QualityGroup.Shadows, microphone for the voice chat rows and the voice volume, which come and go together, people for the list of the room’s other players, or windowLayout for the row that puts every moved Window back.