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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

MachinePausedTrait

const MachinePausedTrait: TagTrait

Holds every machine on the entity that has it where it is: a wait counts no seconds and a when goes untested until it is taken off, as a game holds a character through a cutscene. An event sent to a held machine still moves it. A machine’s own heldBy holds that machine alone.