ButtonVariant
The looks a Button comes in. Glass is the default, over the world; the other two draw on the menu tokens, so a game that sets its accent sets them with it, as Godot’s theme overrides reach every button.
Enumeration Members
Section titled “Enumeration Members”Accent
Section titled “Accent”Accent:
"accent"
Filled with the menu accent, with its ink: the one action a screen leads with.
Glass:
"glass"
Glass over the world: the default.
Pane:
"pane"
On the menu’s pane: a step back or a lesser choice.