Its body’s colour. The core is the body lifted toward white, and the rim the body pulled toward red.
flicker?
number
0.05
How far its height, its brightness and its light’s intensity swing as it flickers, a share from 0 to 1: 0.05 is a lantern behind glass, 0.3 a torch in the wind.
intensity?
number
4
Its brightness, as an emissive surface’s intensity: past the look’s bloom threshold it blooms. 0 or more.
light?
RefObject<Light | null>
undefined
A light the game keeps, whose intensity flickers with the flame by flicker, such as the lantern’s point light. The flame reads the light’s own intensity as the middle of its swing, and again whenever the game writes it. Left out, the flame lights nothing.
position?
Vector3Tuple
[0, 0, 0]
Metres from the object it is mounted under to the flame’s foot, in that object’s own axes, such as a lantern’s wick above its base.